Erin is a game very much from the mind of one man, Daniel Franka (who kindly provides a video on the making of the title) who has guided much of the game’s content and it’s a master-class in RPG simplicity and old-school computer game beauty. Continue reading →
Divisive no matter the format, Agarest has seen release on PlayStation 3, Xbox 360, a PC port over steam and mobile devices and has either been hailed as wonderful or horrible depending on the player’s standpoint on its design decisions. Regardless, it stands as the first part in a trilogy of games that takes the formula first seen in ‘Phantasy Star III’ and turns it from a novel innovation into a central mechanic.
When is a game not a game? When it’s an interactive rulebook/app designed to allow players to gather in real life and recreate the wonder of pen and paper roleplaying together. Role is rulebook, character sheet and bag of dice for the mobile age.
Warlords is in many ways a good example of how far mobile games have come. A hex-based Strategy game with RPG elements that would once have been small a sprite-based 2D title that in the modern market is a huge, sprawling 3D feast for the eyes.
Super Quest is a light RPG experience that doesn’t really fall into any single category perfectly but best fits the Clicker (or Tapper) model. Designed around giving players a constant goal that’s visible just ahead of them and short, sharp bursts of play.
Choices is a hub app containing multiple choose your own adventure novels that range at launch between detective, romance and fantasy tales. The Crown and Flame, the fantasy novel in this opening line-up is the subject our our particular attention.
There’s a simple warning to be found in Zodiac that we should all take to heart. Even if a game is being developed by famous or even beloved names in the RPG genre and boasts some amazing artwork it can still be a horrific mess.
Knights of Pen and Paper is a hard game to tag a genre onto, it’s turn based but the real drive of the game is the opportunity to tailor the campaign to suit your own play style, deciding the difficulty of any event. Because of this we’re going to go along the Steam and call it a ‘Strategy’ RPG (which shouldn’t be confused with a Tactical RPG) since your strategy decides how you experience the game.
These two games from Haiku Games are separate apps but essentially make up a single package. Solarian Tactics (Paid but fairly priced) is a Tactical RPG with a strong sense of story and identity, whilst Sol Heroes (Free) is essentially the same assets and characters expanded into a series of plotless bonus missions. It seems only right that they be reviewed together.