The arrival of an English translation for each Legend of Heroes game is something of a wait vs reward game. On the one hand we got this title after the East had already gotten their hands on its sequel, Cold Steel IV, but the game and indeed the series as a whole is of such quality that any Legend of Heroes title getting a Western release is a thing to appreciate.
Aside from a single adventure game release in 1982 by Sierra, the unique world setting of Jim Henson’s film ‘The Dark Crystal’ has been curiously unexplored in video game form. Though it’s always been a cult classic, a recent resurgence in interest led by a series of young adult novels and comics cumulated in Netflix commissioning a prequel series subtitled ‘Age of Resistance’ that also came with its own Tactics RPG tie-in.
Level-5 may be a big name in the gaming industry these days, but once upon a time they were just another nobody set to release a launch title for the PlayStation 2. Whilst Dark Cloud is certainly showing its rough edges in this day and age (and has undoubtedly been bettered) it’s still interesting to see the scope this studio invested in their first outing.
I am Setsuna lives in an interesting space between being a heavy nod to ‘Chrono Trigger’ and an attempt at an art-house take on an old-school JRPG. It’s trying to be stylish and original at the same time as reminding players how much they enjoy the old classics. Somewhere in the middle the game gets a little muddled and it doesn’t always reach the high-notes of either approach.
Developed by Swedish team ‘Image and Form’, Steamworld Heist is a semi-sequel to their previous effort ‘Steamworld Dig’. A semi-sequel because the opening cinematic quickly destroys the planet of the original game before sending the action into space for a turn-based squad orientated tactical RPG that’s brimming with imagination. Continue reading →
It’s a miracle that we actually managed to review Suikoden IV in time for the ‘Summer of Suikoden’ fan-led event that’s currently pulling together to celebrate the series legacy and to try and convince Konami to release the remaining games onto PlayStation Network (or perhaps reopen the series for new instalments), what with the release of the game on digital services in Europe being plagued with an error that meant that the game wouldn’t load and after being pulled from PSN a complete delete and reload of the reissued game was necessary. Luckily we were able to pull our PlayStation 2 out of retirement and boot up the original disc to get the game going instead.
The official sequel game to Record of Agarest War turns in the old engine and builds a whole new game from scratch. One that whilst claiming to be a Tactical RPG has more in common with a conventional Turn Based system.
A prequel to the original release of Agarest: Generations of War, this title strips back some of the naked ambition of its forbearer in an effort to trim that games excessive run time whilst re-using the same base engine and many of the same assets to capitalise on its popularity.
Divisive no matter the format, Agarest has seen release on PlayStation 3, Xbox 360, a PC port over steam and mobile devices and has either been hailed as wonderful or horrible depending on the player’s standpoint on its design decisions. Regardless, it stands as the first part in a trilogy of games that takes the formula first seen in ‘Phantasy Star III’ and turns it from a novel innovation into a central mechanic.
On the surface, The Huntsman looks like a shameless advertising scheme for the release of the film ‘The Huntsman: Winter’s War’ a sequel to ‘Snow White and the Huntsman’ and a dark take on the popular fairy tale. We’ve seen companies such as BioWare turn these advertising stunts into legitimately entertaining slices of RPG goodness in the past however, can Desert Owl Games manage the same?