Phantasy Star III: Generations of Doom

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Phantasy Star III

Phantasy Star III is often viewed as the black sheep of the series, and it’s a fair standpoint. In terms of world setting, gameplay and characterisation there’s a definite disconnect from the other titles in the series and many of the further-reaching or impactful elements are tied in retrospectively by the games successor instead of directly in the game at hand. Still, does that necessarily make it a bad game? Continue reading

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Magic Knight Rayearth

Rayearth

Famously the last game to be translated and released for the Sega Saturn, the CLAMP property ‘Magic Knights Rayearth’ also saw release on the SNES in the form of a more traditional JRPG.

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Dark Cloud

Dark Cloud

Level-5 may be a big name in the gaming industry these days, but once upon a time they were just another nobody set to release a launch title for the PlayStation 2. Whilst Dark Cloud is certainly showing its rough edges in this day and age (and has undoubtedly been bettered) it’s still interesting to see the scope this studio invested in their first outing.

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Dragon Sinker: Descendants of Legend

Dragon Sinker

Kemco has developed a reputation for pushing out JRPGs onto mobiles as a schedule to intense that the quality of their games can suffer for it, with many feeling like drab re-treads that use the same system and assets with minimal new elements or gameplay hooks. It’s interesting to see how many of these faults can be forgiven when the game is wrapped in a ‘retro’ presentation.

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Cat Quest

Cat Quest

The Gentlebros, creators of ‘Slashy Hero’, have brought us the most pun-laden game ever devised for mobile or desktop gaming. This is not a joke, it’s a pure statement of fact. Not that puns are all this game has going for it, what’s on display here is a near master class in touch-screen design.

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I am Setsuna

I am Setsuna

I am Setsuna lives in an interesting space between being a heavy nod to ‘Chrono Trigger’ and an attempt at an art-house take on an old-school JRPG. It’s trying to be stylish and original at the same time as reminding players how much they enjoy the old classics. Somewhere in the middle the game gets a little muddled and it doesn’t always reach the high-notes of either approach.

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