Once upon a time there was an amazing game called ‘Might and Magic: Clash of Heroes’ that showed the world that match-3 RPGs could not only be good, but they could be exceptional. After seeing an original release on the DS it was given the HD makeover treatment in a lush edition for PlayStation 3 and was subsequently ported to iOS, Android and Steam. Sadly, despite being a paragon of the genre, a sequel was never made. Enter King . . . Continue reading →
An enjoyable shift in Social RPGs in recent months has been a growing trend in putting the focus on storytelling. Earlier this year we were pleasantly surprised with the amount of inter-character sequences in Dissidia’s mobile outing from Square Enix, Nintendo has managed to finally give ‘Fire Emblem: Heroes’ a compelling arc with its second chapter, and now we have Sdorica Sunset to add to the list of genuinely interesting narratives.
You’ll often hear us bemoan the presence of a strong narrative here at MBU when speaking on the topic of mobile or casual titles. It seems that in an effort to trim the RPG experience into a suitably streamlined format for use on tablets and phones the focus is always shifted to combat and nine times out of ten the narrative experience (what some would argue to be the ‘role playing’ aspect) is lost in favour of grinding levels. This is not the case with Celsius Heroes.
The curious element of mobile gaming lies in its ability to strip down a genre to a single element and put a unique focus on it. In the case of RPGs this is normally grinding and levelling through combat, as seen in ‘Avengers Alliance’ and other popular titles. Where Rune Raider is different is in that it takes the concept of moving through a dungeon corridor to the exit and turns this into the whole game.
Shifting their attention to the mobile market for the first time, long-time online game creators Artix Entertainment focus on bringing their hugely successful browser setting (as seen in solo title ‘Adventure Quest’ and MMORPG ‘Adventure Quest Worlds’) to a new audience.
Poker Knight slipped past the radar here at MBU for quite a while until a bored afternoon browsing through older RPGs on the iStore led to its discovery. What we found was an extremely satisfying take on blending poker rules with RPG themes.
Puzzlewood Quests is a fusion of quiz-like puzzle game and light social RPG that seems to hit the sweet-spot between the two. At no point does it feel like it’s compromised the RPG mechanics to make way for more complex puzzles, whilst resisting the urge to become too fiddly with stats and character pimping to be a good quiz.