The surprisingly wonderful indie series for mobile is back with its third installment, and like its predecessors, it’s packing a whole lot of content behind its cute exterior. With Witch Spring 4 just announced, let’s take a look at Witch Spring 3 in more detail. Continue reading →
Overlong title aside, Dissidia: Opera Omnia is probably the fairest and least gated free to play RPG on the mobile market with one of the highest levels of production quality. Square Enix have has a hit and miss love affair with the mobile space and freemium titles in general for some time now, and whilst titles such as ‘Final Fantasy: Record Keepers’ and ‘Final Fantasy: Brave Exvius’ have been out longer, there’s little doubt that this is the most polished offering they’ve produced.
The mighty Dragon Quest series releases infrequently when compared to other franchises, but when a new game does appear they are usually something special within the RPG community. Dragon Quest XI comes triumphantly back to consoles on the heels of Dragon Quest X’s lack of western release on last gen systems and after the successful handheld entry that was Dragon Quest IX on Nintendo DS. Having missed out on playing X, the new game can’t help but make a solid impression as the west’s first HD Dragon Quest offering.
After three relatively solid entries into the Onimusha series of adventure/horror titles (arguably Action RPGs with their levelling system for weapons) that closed off a tight trilogy in 2003, Capcom started to experiment with the IP. This gave us smash-clone ‘Onimusha: Blade Warriors’, ‘Onimusha: Dawn of Dreams’ the fourth entry into the series, and ‘Onimusha Tactics’ a fully-fledged tactical RPG for the Game Boy Advance.
There are two schools of thought to Star Ocean: Integrity and Faithlessness; there are those who think it’s a triumphant example of a traditional JRPG from Square Enix and those who derive the lack of significant process for the series and shallow story. Neither viewpoint is wrong, and that’s what seems to have led to this title being something of a black sheep of the 2017 games line-up.
Combining RPGs and CCGs has been all the rage for some time on mobile platforms, however few of them actually feel like they could feasibly function as an actual deck of physical cards. Dungeons and Girls, for all its anime-cliché trappings, actually have a good stab at producing a well-rounded package.