Overlong title aside, Dissidia: Opera Omnia is probably the fairest and least gated free to play RPG on the mobile market with one of the highest levels of production quality. Square Enix have has a hit and miss love affair with the mobile space and freemium titles in general for some time now, and whilst titles such as ‘Final Fantasy: Record Keepers’ and ‘Final Fantasy: Brave Exvius’ have been out longer, there’s little doubt that this is the most polished offering they’ve produced.
If any game has been a long time coming it’s Kingdom Hearts III, which has seen its life as a series extended through a variety of handheld entries that have been as vitally important to its plot as the main series’ numbered entries. Kingdom Hearts III is the cumulation of not a trilogy, but over 10 games in the current plot thread that all need to be paid off in this instalment. But does Kingdom Hearts stick the landing?
The mighty Dragon Quest series releases infrequently when compared to other franchises, but when a new game does appear they are usually something special within the RPG community. Dragon Quest XI comes triumphantly back to consoles on the heels of Dragon Quest X’s lack of western release on last gen systems and after the successful handheld entry that was Dragon Quest IX on Nintendo DS. Having missed out on playing X, the new game can’t help but make a solid impression as the west’s first HD Dragon Quest offering.
Final Fantasy Dimensions II is a premium title that started its life as a freemium one. This much is apparent from the get-go and may have pushed a lot of players away when it initially released. Don’t be afraid however, because there are no hidden purchases, stamina bars or other detritus attached to the game to catch you off-guard. Does it merit the price tag of a premium game though?
I am Setsuna lives in an interesting space between being a heavy nod to ‘Chrono Trigger’ and an attempt at an art-house take on an old-school JRPG. It’s trying to be stylish and original at the same time as reminding players how much they enjoy the old classics. Somewhere in the middle the game gets a little muddled and it doesn’t always reach the high-notes of either approach.
SquareEnix is fast approaching the point where they will have release more re-release retro content than new games this side of the millennium, but when a company has such a vast and genre-defining back catalog it’s hard to argue against seeing some of their titles getting a lavish remake. Adventures of Mana is in fact the second remake of the originally titled ‘Seiken Densetsu: Final Fantasy Gaiden’ (also known as ‘Mystic Quest’ and ‘Final Fantasy Adventure’ outside Japan) after the less than successful ‘Sword of Mana’ version on the Game Boy Advance, and this version easily trumps it’s last-gen equivalent on all fronts by staying closer to the source material.
After languishing in development hell for what felt like an eternity and starting life as ‘Final Fantasy Versus XIII’, this title has gone through a lengthy period of work before finally being rebranded as a man-line instalment into RPG gaming’s most famous series. Continue reading →