It’s possible that no console experience has ever summed up the feeling of playing a pen and paper RPG quite as succinctly as Voice of Cards. Rather than a summary of every mechanic, it focuses in on the storyteller experience, with the Dungeon Master presenting every aspect of the games world to you through a personal narrative between his/herself and the group. It is this element that Voice of Cards absolutely nails.Continue reading
Sometimes Steam is an interesting place to find RPGs that might not have found an audience elsewhere. Its Greenlight service appears to be a treasure trove for the genre, though the quality can be variable. Tiny Assosiates Brand have managed to lever Greenlight to get their love-letter to the lighter side of the RPG market out to the masses.
The original Doom and Destiny was an exercise in satire, created using RPG Maker and available for a small fee on iOS and Android among other avenues such as Steam. Whilst it could be heavy-handed it served as funny enough to review well and be a moderate success. It’s sequel, Doom and Destiny 2 is far more ambitious in every sense of the word.
With the current fad in gaming being the replication of a ‘retro’ look or feel to appeal to a gamer’s sense of nostalgia, we thought that now would be a good time to look up a trilogy of RPGs that actually ARE from a by-gone era and evaluate them as free indie titles using the values we would apply to a modern indie release.
After the release of Grandia expectations were high for a sequel. Game Arts had created a fast-paced title with the spirit of fun at its core and the follow-up upheld these ideas for the most part while layering on more mature tones. A must-have for Dreamcast owners, players on Playstation 2 or the PC would be sorely disappointed.