Released by Goblinz Studios, Dungeon Rushers represents a board-game style approach to roleplaying that fuses the turn based combat of ‘Zodiac: Orcanon Odyssey’ with the trappings of ‘Hero Quest’ to produce a not-quite unique, but very enjoyable hybrid title.
Of all the faux-retro offerings to appear this year, Shadows of Adam has long looked like the most promising. An RPG being developed with obvious care and a love of the genre scheduled for release through Steam. Now that it’s out, MBU takes a look at Something Classic’s first release.
The official sequel game to Record of Agarest War turns in the old engine and builds a whole new game from scratch. One that whilst claiming to be a Tactical RPG has more in common with a conventional Turn Based system.
A prequel to the original release of Agarest: Generations of War, this title strips back some of the naked ambition of its forbearer in an effort to trim that games excessive run time whilst re-using the same base engine and many of the same assets to capitalise on its popularity.
Divisive no matter the format, Agarest has seen release on PlayStation 3, Xbox 360, a PC port over steam and mobile devices and has either been hailed as wonderful or horrible depending on the player’s standpoint on its design decisions. Regardless, it stands as the first part in a trilogy of games that takes the formula first seen in ‘Phantasy Star III’ and turns it from a novel innovation into a central mechanic.
Sometimes Steam is an interesting place to find RPGs that might not have found an audience elsewhere. Its Greenlight service appears to be a treasure trove for the genre, though the quality can be variable. Tiny Assosiates Brand have managed to lever Greenlight to get their love-letter to the lighter side of the RPG market out to the masses.
If you fused the basic battle system found in the original ‘Shining Force’ with the card-based play style of ‘Hearthstone’ you’d have a decent idea of what Duelyst is. It’s an interesting take on the online PvP and tournament genre, but does it stand up to the usual depth that a Tactics RPG contains?