‘Ancients: Death Watch’ was originally a shareware title for DOS in 1991 that served as an extended demo and proof of concept for its paid sequel, ‘Ancients II: Approaching Evil’ in 1994. Developed by Farr-Ware, a three-man team consisting of programmer Mark Lewis, and graphic art duo Jason Struck and Matthew McEwan, both were published by Epic MegaGames.
Kemco has developed a reputation for pushing out JRPGs onto mobiles as a schedule to intense that the quality of their games can suffer for it, with many feeling like drab re-treads that use the same system and assets with minimal new elements or gameplay hooks. It’s interesting to see how many of these faults can be forgiven when the game is wrapped in a ‘retro’ presentation.
The Gentlebros, creators of ‘Slashy Hero’, have brought us the most pun-laden game ever devised for mobile or desktop gaming. This is not a joke, it’s a pure statement of fact. Not that puns are all this game has going for it, what’s on display here is a near master class in touch-screen design.
Kongregate has given us some really interesting titles over the last couple of years, both through their official website and on mobile. Bit Heroes is their first major stab at bringing a social MMORPG to life after a slew of other genre types, and Juppiomenz has done an excellent job producing a workable model for mobile.
Developed by Swedish team ‘Image and Form’, Steamworld Heist is a semi-sequel to their previous effort ‘Steamworld Dig’. A semi-sequel because the opening cinematic quickly destroys the planet of the original game before sending the action into space for a turn-based squad orientated tactical RPG that’s brimming with imagination. Continue reading →
Released by Goblinz Studios, Dungeon Rushers represents a board-game style approach to roleplaying that fuses the turn based combat of ‘Zodiac: Orcanon Odyssey’ with the trappings of ‘Hero Quest’ to produce a not-quite unique, but very enjoyable hybrid title.
Of all the faux-retro offerings to appear this year, Shadows of Adam has long looked like the most promising. An RPG being developed with obvious care and a love of the genre scheduled for release through Steam. Now that it’s out, MBU takes a look at Something Classic’s first release.