Overlong title aside, Dissidia: Opera Omnia is probably the fairest and least gated free to play RPG on the mobile market with one of the highest levels of production quality. Square Enix have has a hit and miss love affair with the mobile space and freemium titles in general for some time now, and whilst titles such as ‘Final Fantasy: Record Keepers’ and ‘Final Fantasy: Brave Exvius’ have been out longer, there’s little doubt that this is the most polished offering they’ve produced.
At one time the name Langrisser was a serious competitor with Fire Emblem and Shining Force in Japan. Five solid entries spanning from the Mega Drive (where it was renamed as ‘Warsong’ for western release) to the Sega Saturn era abruptly ended for the series to go dormant only to make an unexpected appearance on mobile devices in 2019.
It’s surprising that more games haven’t tried to ride the wave of interest that ‘Pokemon GO’ generated in geo-tagging games. To date there have been few serious attempts to do something new with the idea, which has remained largely unchanged since the launch of ‘Ingress’. Orna is a small, Indie team that’s taken on this challenge and for the most part they have risen to it spectacularly, adding some novel concepts that bring a lot of interest to the game. There’s precious little in the way of hand-holding too, with players effectively dropped into the world and given the onus to get on with things one turn-based battle at a time.
Once upon a time there was an amazing game called ‘Might and Magic: Clash of Heroes’ that showed the world that match-3 RPGs could not only be good, but they could be exceptional. After seeing an original release on the DS it was given the HD makeover treatment in a lush edition for PlayStation 3 and was subsequently ported to iOS, Android and Steam. Sadly, despite being a paragon of the genre, a sequel was never made. Enter King . . . Continue reading →
Final Fantasy Dimensions II is a premium title that started its life as a freemium one. This much is apparent from the get-go and may have pushed a lot of players away when it initially released. Don’t be afraid however, because there are no hidden purchases, stamina bars or other detritus attached to the game to catch you off-guard. Does it merit the price tag of a premium game though?
An enjoyable shift in Social RPGs in recent months has been a growing trend in putting the focus on storytelling. Earlier this year we were pleasantly surprised with the amount of inter-character sequences in Dissidia’s mobile outing from Square Enix, Nintendo has managed to finally give ‘Fire Emblem: Heroes’ a compelling arc with its second chapter, and now we have Sdorica Sunset to add to the list of genuinely interesting narratives.
Kemco has developed a reputation for pushing out JRPGs onto mobiles as a schedule to intense that the quality of their games can suffer for it, with many feeling like drab re-treads that use the same system and assets with minimal new elements or gameplay hooks. It’s interesting to see how many of these faults can be forgiven when the game is wrapped in a ‘retro’ presentation.