Square Enix keeps pushing out mobile titles packed with free-to-play mechanics but rarely seems to hit the nail on the head. Here in the west we’ve seen only a limited few based on the Dragon Quest series, but to the east they have already seen a slew, and with two more promising titles on the horizon (a Tactics RPG and a Geo Quest title to compete with ‘Fire Emblem Heroes’ and ‘Pokemon Go’ respectively), is Dragon Quest of the Stars worth playing?
The product of Armour Games Studios, who also brought us ‘Gem Hunters’ and the mobile edition of ‘Sonny‘, Void Tyrant isn’t the first game to fuse deck building and dungeon crawling, but it does manage to do so with a massive amount of charm.
On paper, Monolisk is a perfect fit for mobile, with endless user-created dungeons that can keep you dungeon crawling for years to come. In practice it’s a little bit of a shallow experience that may have mistaken ‘streamlined’ for ‘dull’.
The surprisingly wonderful indie series for mobile is back with its third installment, and like its predecessors, it’s packing a whole lot of content behind its cute exterior. With Witch Spring 4 just announced, let’s take a look at Witch Spring 3 in more detail. Continue reading →
Overlong title aside, Dissidia: Opera Omnia is probably the fairest and least gated free to play RPG on the mobile market with one of the highest levels of production quality. Square Enix have has a hit and miss love affair with the mobile space and freemium titles in general for some time now, and whilst titles such as ‘Final Fantasy: Record Keepers’ and ‘Final Fantasy: Brave Exvius’ have been out longer, there’s little doubt that this is the most polished offering they’ve produced.
At one time the name Langrisser was a serious competitor with Fire Emblem and Shining Force in Japan. Five solid entries spanning from the Mega Drive (where it was renamed as ‘Warsong’ for western release) to the Sega Saturn era abruptly ended for the series to go dormant only to make an unexpected appearance on mobile devices in 2019.
It’s surprising that more games haven’t tried to ride the wave of interest that ‘Pokemon GO’ generated in geo-tagging games. To date there have been few serious attempts to do something new with the idea, which has remained largely unchanged since the launch of ‘Ingress’. Orna is a small, Indie team that’s taken on this challenge and for the most part they have risen to it spectacularly, adding some novel concepts that bring a lot of interest to the game. There’s precious little in the way of hand-holding too, with players effectively dropped into the world and given the onus to get on with things one turn-based battle at a time.