Square Enix keeps pushing out mobile titles packed with free-to-play mechanics but rarely seems to hit the nail on the head. Here in the west we’ve seen only a limited few based on the Dragon Quest series, but to the east they have already seen a slew, and with two more promising titles on the horizon (a Tactics RPG and a Geo Quest title to compete with ‘Fire Emblem Heroes’ and ‘Pokemon Go’ respectively), is Dragon Quest of the Stars worth playing?
Rightfully called one of the best RPGs of all time, Panzer Dragoon Saga finds itself in the highly praised company of ‘Suikoden II’ and ‘Chrono Trigger’, but unlike these staples of the genre it gets a lot less attention and has never seen release outside of its original appearance on the short lived Sega Saturn.
The surprisingly wonderful indie series for mobile is back with its third installment, and like its predecessors, it’s packing a whole lot of content behind its cute exterior. With Witch Spring 4 just announced, let’s take a look at Witch Spring 3 in more detail. Continue reading →
Overlong title aside, Dissidia: Opera Omnia is probably the fairest and least gated free to play RPG on the mobile market with one of the highest levels of production quality. Square Enix have has a hit and miss love affair with the mobile space and freemium titles in general for some time now, and whilst titles such as ‘Final Fantasy: Record Keepers’ and ‘Final Fantasy: Brave Exvius’ have been out longer, there’s little doubt that this is the most polished offering they’ve produced.
The mighty Dragon Quest series releases infrequently when compared to other franchises, but when a new game does appear they are usually something special within the RPG community. Dragon Quest XI comes triumphantly back to consoles on the heels of Dragon Quest X’s lack of western release on last gen systems and after the successful handheld entry that was Dragon Quest IX on Nintendo DS. Having missed out on playing X, the new game can’t help but make a solid impression as the west’s first HD Dragon Quest offering.
It’s surprising that more games haven’t tried to ride the wave of interest that ‘Pokemon GO’ generated in geo-tagging games. To date there have been few serious attempts to do something new with the idea, which has remained largely unchanged since the launch of ‘Ingress’. Orna is a small, Indie team that’s taken on this challenge and for the most part they have risen to it spectacularly, adding some novel concepts that bring a lot of interest to the game. There’s precious little in the way of hand-holding too, with players effectively dropped into the world and given the onus to get on with things one turn-based battle at a time.