Whilst the original Suikoden side-story ‘Suikogaiden Volume 1’ was very much a sampler of the world, companion piece and introduction to its leading man, Volume 2 is a much more fleshed out visual novel experience that delves deeper into the player character’s personal story and manages to tie in both elements of Suikoden II and III in a manner that bridges both games beautifully.
Developed by Swedish team ‘Image and Form’, Steamworld Heist is a semi-sequel to their previous effort ‘Steamworld Dig’. A semi-sequel because the opening cinematic quickly destroys the planet of the original game before sending the action into space for a turn-based squad orientated tactical RPG that’s brimming with imagination. Continue reading →
It would be very easy for people to glance at the Wave Light Games catalogue and assume that Strike Team Hydra is just a simple reskin of their excellent ‘Demon’s Rise’ series with a Science Fiction coat of paint. If this were the case it would still be worth your time, as the Demon’s Rise games are some of the best tactical games on mobile at the moment (and hey, it worked for Games Workshop with ‘Warhammer 40K’), but Strike Team Hydra is so much more than that.
It’s a well-known fact that there can never be too much Suikoden. Shortly after the release of ‘Suikoden II’, Konami seemed to realise that consumers felt this way too and promptly released a pair of visual novels that were set around the events of that larger game and built on plot elements that would pay dividends when ‘Suikoden III’ rolled around.
On the surface, Ruins of Glitterdeep is a fun little romp through a progressively more challenging series of dungeons with a charming board-game aesthetic. Sadly however, whilst there are genuine elements of brilliance to this title, it’s launch has been mired with problems.
Phantasy Star II is the second entry into the acclaimed Phantasy Star series from Sega, but it chooses to do a lot of things quite differently from its predecessor. Today it’s largly remembered for being the series’ first entry onto the Mega Drive and for its convoluted dungeon designs, but how does it hold up in this modern era?
If there was ever a poster-child for the table top wargaming experience on mobile devices it would be the original Demon’s Rise, a game that saw a slew of post-release content that quickly fleshed it out into one of the more satisfying and varied tactical experiences of its generation. Now, Wave Light Games Inc. are seeking to better it with a sequel.