Kemco has developed a reputation for pushing out JRPGs onto mobiles as a schedule to intense that the quality of their games can suffer for it, with many feeling like drab re-treads that use the same system and assets with minimal new elements or gameplay hooks. It’s interesting to see how many of these faults can be forgiven when the game is wrapped in a ‘retro’ presentation.
The Gentlebros, creators of ‘Slashy Hero’, have brought us the most pun-laden game ever devised for mobile or desktop gaming. This is not a joke, it’s a pure statement of fact. Not that puns are all this game has going for it, what’s on display here is a near master class in touch-screen design.
Galaxy of Pen and Paper sees a return to the series by its original development team, Paradox North after briefly handing over the reins of the franchise to Paradox Interactive (who recently made the original free to play) while they made their Power Rangers tribute Tactical RPG ‘Chroma Squad’. You’ll learn that the developers liked Chroma Squad quite a lot throughout Galaxy of Pen and Paper, largely because the characters in the game keep talking about it.
Lands of Livia is a title from solo developer Aaron Vernon that attempts to take all of the travel, questing and loot gathering of a large-scale WRPG and create a casual experience that is both relaxing and engaging. Starting out as a free to play model, the game more recently saw a sizable first ‘chapter’ drop that significantly increased content for a small one-off payment.
For many the most fun to be had in any ‘Legend of Zelda’ game is when the hook shot item comes into play. Legend of the Skyfish takes this idea and runs with it, and its developer, Mgaia makes the most of the concept.
Kongregate has given us some really interesting titles over the last couple of years, both through their official website and on mobile. Bit Heroes is their first major stab at bringing a social MMORPG to life after a slew of other genre types, and Juppiomenz has done an excellent job producing a workable model for mobile.
I am Setsuna lives in an interesting space between being a heavy nod to ‘Chrono Trigger’ and an attempt at an art-house take on an old-school JRPG. It’s trying to be stylish and original at the same time as reminding players how much they enjoy the old classics. Somewhere in the middle the game gets a little muddled and it doesn’t always reach the high-notes of either approach.