After three relatively solid entries into the Onimusha series of adventure/horror titles (arguably Action RPGs with their levelling system for weapons) that closed off a tight trilogy in 2003, Capcom started to experiment with the IP. This gave us smash-clone ‘Onimusha: Blade Warriors’, ‘Onimusha: Dawn of Dreams’ the fourth entry into the series, and ‘Onimusha Tactics’ a fully-fledged tactical RPG for the Game Boy Advance.
For those of us from Europe this game will always be known confusingly as ‘Final Fantasy Mystic Quest’, and for others in America its ‘Final Fantasy Adventure’, however in truth this game is at its best using its Japanese title ‘Seiken Densetsu: Final Fantasy Gaiden’ marking it as the first entry into the massively popular ‘Mana’ series.
The original Pokemon titles had already taken the world by storm and cemented the Game Boy back as the number one handheld for a second generation when the sequel arrived in 2000. As sequels go this is one of the most ambitious follow-up RPGs ever devised. Doubling the content of the original and improving upon its predecessor in every conceivable way.
When considering how best to approach the multiple releases of the Pokemon franchise we made the decision to review each generation as a whole, with a focus on the ‘special’ version of the game usually released last with additional tweaks and features. In the case of the original Pokemon generation of titles (‘Red’ and ‘Blue’ respectively, with ‘Green’ included if your Japanese) this would be Pokemon Yellow.