Overlong title aside, Dissidia: Opera Omnia is probably the fairest and least gated free to play RPG on the mobile market with one of the highest levels of production quality. Square Enix have has a hit and miss love affair with the mobile space and freemium titles in general for some time now, and whilst titles such as ‘Final Fantasy: Record Keepers’ and ‘Final Fantasy: Brave Exvius’ have been out longer, there’s little doubt that this is the most polished offering they’ve produced.
If any game has been a long time coming it’s Kingdom Hearts III, which has seen its life as a series extended through a variety of handheld entries that have been as vitally important to its plot as the main series’ numbered entries. Kingdom Hearts III is the cumulation of not a trilogy, but over 10 games in the current plot thread that all need to be paid off in this instalment. But does Kingdom Hearts stick the landing?
The mighty Dragon Quest series releases infrequently when compared to other franchises, but when a new game does appear they are usually something special within the RPG community. Dragon Quest XI comes triumphantly back to consoles on the heels of Dragon Quest X’s lack of western release on last gen systems and after the successful handheld entry that was Dragon Quest IX on Nintendo DS. Having missed out on playing X, the new game can’t help but make a solid impression as the west’s first HD Dragon Quest offering.
Produced by Level-5 as their new IP following on from the wonderful ‘Dark Chronicle’ (known as ‘Dark Cloud 2’ in America), and their last game for the aging PlayStation 2 hardware before making the switch to the next console generation, Rogue Galaxy is a strange beast that showcases the very best and at times the worst of Level-5’s unique style. Continue reading →
Once upon a time there was an amazing game called ‘Might and Magic: Clash of Heroes’ that showed the world that match-3 RPGs could not only be good, but they could be exceptional. After seeing an original release on the DS it was given the HD makeover treatment in a lush edition for PlayStation 3 and was subsequently ported to iOS, Android and Steam. Sadly, despite being a paragon of the genre, a sequel was never made. Enter King . . . Continue reading →
An enjoyable shift in Social RPGs in recent months has been a growing trend in putting the focus on storytelling. Earlier this year we were pleasantly surprised with the amount of inter-character sequences in Dissidia’s mobile outing from Square Enix, Nintendo has managed to finally give ‘Fire Emblem: Heroes’ a compelling arc with its second chapter, and now we have Sdorica Sunset to add to the list of genuinely interesting narratives.
Phantasy Star III is often viewed as the black sheep of the series, and it’s a fair standpoint. In terms of world setting, gameplay and characterisation there’s a definite disconnect from the other titles in the series and many of the further-reaching or impactful elements are tied in retrospectively by the games successor instead of directly in the game at hand. Still, does that necessarily make it a bad game? Continue reading →