Kemco has developed a reputation for pushing out JRPGs onto mobiles as a schedule to intense that the quality of their games can suffer for it, with many feeling like drab re-treads that use the same system and assets with minimal new elements or gameplay hooks. It’s interesting to see how many of these faults can be forgiven when the game is wrapped in a ‘retro’ presentation.
Kemco has a history of releasing regular if not stellar RPGs onto mobile devices that dates all of the way back to the Game Boy (and has started to release onto the Nintendo 3DS as of late), but few of their games can be actually described as great. Their ‘Alphadia’ series is possibly their most successful long-running property and the studio behind it brings us Revenant Saga using the same engine as last seen in ‘Alphadia IV’.
Kemco has gotten something of a reputation for publishing games from teams that rehash the same engines over and over again with a new skin, shared resources and little to no advancement of their genre. Tears Revolude is then something of an oddity for them, featuring an all new system and graphical engine built from the ground up.
Also known as Alphadia III, Genesis strikes out a few noble firsts for Kemco, most notably a 2D combat engine for its turn based battles and a relaunch of a series that many had though had gone dormant after a first, mediocre sequel.
Kemco release RPGs at such a rate these days that some of them are going to miss the mark or be sub-standard. Hit-Point are not the strongest studio under the Kemco banner but honestly I hadn’t expected to encounter such a train wreck of a game when I booted this app up, I’d come in off the back of Alphadia and was expecting something similarly flighty and fun. Boy was I in for a shock.
It’s always nice to see a sequel pop up a year or so after you’ve deleted a title you’ve completed and enjoyed from your phone, it tends to show that developers have spent some time sitting down, listening to any problems people had with the original and fixing mistakes whilst building their world for a sequel. Sadly this is not the case with Alphadia 2.
Alphadia is a game that I find myself finding reasons to apologize for. I’m not sure that this is altogether a good thing but you have to take into account that when Alphadia was launched onto the App store there wasn’t a whole lot of choice in RPGs out there to be enjoyed by the mobile phone or tablet gamer. As such it feels extremely dated now, but looking on it as an early title in the same way that we look at the repeated ports of Final Fantasy I and II by SquareEnix gives us a reason to forgive some of its rough edges. Regardless, Alphadia kick started a brand that is still seeing mobile releases to this day.