Square Enix keeps pushing out mobile titles packed with free-to-play mechanics but rarely seems to hit the nail on the head. Here in the west we’ve seen only a limited few based on the Dragon Quest series, but to the east they have already seen a slew, and with two more promising titles on the horizon (a Tactics RPG and a Geo Quest title to compete with ‘Fire Emblem Heroes’ and ‘Pokemon Go’ respectively), is Dragon Quest of the Stars worth playing?
The official sequel game to Record of Agarest War turns in the old engine and builds a whole new game from scratch. One that whilst claiming to be a Tactical RPG has more in common with a conventional Turn Based system.
Sometimes Steam is an interesting place to find RPGs that might not have found an audience elsewhere. Its Greenlight service appears to be a treasure trove for the genre, though the quality can be variable. Tiny Assosiates Brand have managed to lever Greenlight to get their love-letter to the lighter side of the RPG market out to the masses.
Young Adult fiction has become considerably more acceptable to adults over the last few years, with the line often blurring between adult and teen fiction and authors writing stories based on their own merits instead of pandering down to children. One of the best authors leading this charge is Rick Riordan, a man who many have termed the ‘Myth Master’ and it’s a title he’s earned. With two high-budget film adaptions of his first two novels in the Percy Jackson series, it was inevitable that there would be a at least one video game tie-in.
The curious element of mobile gaming lies in its ability to strip down a genre to a single element and put a unique focus on it. In the case of RPGs this is normally grinding and levelling through combat, as seen in ‘Avengers Alliance’ and other popular titles. Where Rune Raider is different is in that it takes the concept of moving through a dungeon corridor to the exit and turns this into the whole game.
The curse of mobile gaming is that some titles don’t make it over the long-term, they’ll appear and generate a loyal user base before disappearing and becoming unsupported when sales slow or reviews are less than impressive. Dragon Seekers has been around a little while, but not that long in terms of the iStore, but will be cancelling its services this month.
Is it possible for a game to make something of itself using both the engine from the frankly disappointing ‘Alphadia 2’ and a new freemium model? Surprisingly, there are some good ideas stirred into this strange soup, but are they enough to save it?