A quirky little dungeon crawl with some excellent artwork, Green Skin Dungeon Master is one of those rare titles that swaps the traditional fantasy perspective of Humans vs Orcs and instead places you in the shoes of one of the titular Green Skins. Continue reading →
On paper, Monolisk is a perfect fit for mobile, with endless user-created dungeons that can keep you dungeon crawling for years to come. In practice it’s a little bit of a shallow experience that may have mistaken ‘streamlined’ for ‘dull’.
‘Ancients: Death Watch’ was originally a shareware title for DOS in 1991 that served as an extended demo and proof of concept for its paid sequel, ‘Ancients II: Approaching Evil’ in 1994. Developed by Farr-Ware, a three-man team consisting of programmer Mark Lewis, and graphic art duo Jason Struck and Matthew McEwan, both were published by Epic MegaGames.
Released by Goblinz Studios, Dungeon Rushers represents a board-game style approach to roleplaying that fuses the turn based combat of ‘Zodiac: Orcanon Odyssey’ with the trappings of ‘Hero Quest’ to produce a not-quite unique, but very enjoyable hybrid title.
1-Bit Rogue is a title very much true to the spirit of the RogueLike, but is rooted more firmly into the increasingly popular RogueLight sub-category of the genre, providing small snatches of random dungeon crawling with a unique visual style that wouldn’t be amiss on the Game Boy.
Starting life as a short-lived premium purchase on the iStore, Mighty Match relaunched under the ‘Playmium’ model being championed by Gigataur and for the moment remains the only entry in their inventive ‘free to play forever’ scheme to include RPG mechanics.
The original Mine Quest from Tapps Games was a small but somewhat addictive little hybrid of Clicker and RPG that was something of a guilty pleasure. It wasn’t a very long game, but it somehow managed to squeeze a whole lot of exploration into a tiny file size. Its sequel seeks to outdo the original in every way but expanding on the experience exponentially.