Of all the faux-retro offerings to appear this year, Shadows of Adam has long looked like the most promising. An RPG being developed with obvious care and a love of the genre scheduled for release through Steam. Now that it’s out, MBU takes a look at Something Classic’s first release.
The official sequel game to Record of Agarest War turns in the old engine and builds a whole new game from scratch. One that whilst claiming to be a Tactical RPG has more in common with a conventional Turn Based system.
A prequel to the original release of Agarest: Generations of War, this title strips back some of the naked ambition of its forbearer in an effort to trim that games excessive run time whilst re-using the same base engine and many of the same assets to capitalise on its popularity.
Sometimes Steam is an interesting place to find RPGs that might not have found an audience elsewhere. Its Greenlight service appears to be a treasure trove for the genre, though the quality can be variable. Tiny Assosiates Brand have managed to lever Greenlight to get their love-letter to the lighter side of the RPG market out to the masses.
If you fused the basic battle system found in the original ‘Shining Force’ with the card-based play style of ‘Hearthstone’ you’d have a decent idea of what Duelyst is. It’s an interesting take on the online PvP and tournament genre, but does it stand up to the usual depth that a Tactics RPG contains?
On the surface, The Huntsman looks like a shameless advertising scheme for the release of the film ‘The Huntsman: Winter’s War’ a sequel to ‘Snow White and the Huntsman’ and a dark take on the popular fairy tale. We’ve seen companies such as BioWare turn these advertising stunts into legitimately entertaining slices of RPG goodness in the past however, can Desert Owl Games manage the same?
You’ll often hear us bemoan the presence of a strong narrative here at MBU when speaking on the topic of mobile or casual titles. It seems that in an effort to trim the RPG experience into a suitably streamlined format for use on tablets and phones the focus is always shifted to combat and nine times out of ten the narrative experience (what some would argue to be the ‘role playing’ aspect) is lost in favour of grinding levels. This is not the case with Celsius Heroes.