‘Ancients: Death Watch’ was originally a shareware title for DOS in 1991 that served as an extended demo and proof of concept for its paid sequel, ‘Ancients II: Approaching Evil’ in 1994. Developed by Farr-Ware, a three-man team consisting of programmer Mark Lewis, and graphic art duo Jason Struck and Matthew McEwan, both were published by Epic MegaGames.
On the surface, Ruins of Glitterdeep is a fun little romp through a progressively more challenging series of dungeons with a charming board-game aesthetic. Sadly however, whilst there are genuine elements of brilliance to this title, it’s launch has been mired with problems.
Moji Quest is something of an odd duck, the first real RPG to take advantage of the new iOS in-message app feature, it’s visual style and sense of party-based fun will either be embraced or shunned by players in equal measures.
Pokemon GO started life as a well thought out and genuinely funny April fool’s joke on the part of Google, in which it suggested that they’d partnered with Nintendo and Game Freak to bring a plugin to Google Maps that allowed people to travel to locations and capture Pokemon onto their mobiles from their natural habitats. It’s been quite a while since that video did the rounds, and now Niantic Inc, makers of ‘Ingress’, have attempted to bring that video into reality.
Dungeon Crawlers is something of a missed opportunity. A genuinely witty and well-meant satire on tabletop games such as Games Workshop’s classic ‘Hero Quest’ or ‘Warhammer Quest’ that manages to present itself with a great deal of visual polish but falls apart due to one too many game-breaking glitches.
The latest high-profile attempt at capturing the spirit of Pokémon on the mobile market arrived to quite a lot of fanfare and was heavily advertised through social media, boosting it into the top charts on iOS. Does that qualify the title as a contender to the throne however?
It’s hard to put ‘The First Tactics’ into perspective, one the one hand it offers some fun tactical combat across a number of different scenarios, but on the other it may be the worst case of ‘Engrish’ I’ve ever encountered.
It’s always nice to see a sequel pop up a year or so after you’ve deleted a title you’ve completed and enjoyed from your phone, it tends to show that developers have spent some time sitting down, listening to any problems people had with the original and fixing mistakes whilst building their world for a sequel. Sadly this is not the case with Alphadia 2.