Divisive no matter the format, Agarest has seen release on PlayStation 3, Xbox 360, a PC port over steam and mobile devices and has either been hailed as wonderful or horrible depending on the player’s standpoint on its design decisions. Regardless, it stands as the first part in a trilogy of games that takes the formula first seen in ‘Phantasy Star III’ and turns it from a novel innovation into a central mechanic.
Clickers as RPGs are slowly becoming a thing. The grind of your average JRPG can be easily boiled down to a single repetitive action where power-leveling is concerned and it’s this ‘see the numbers go up’ approach that leaves a sense of satisfaction when playing your average title in this relatively new genre.
When is a game not a game? When it’s an interactive rulebook/app designed to allow players to gather in real life and recreate the wonder of pen and paper roleplaying together. Role is rulebook, character sheet and bag of dice for the mobile age.
Developing a fusion of fitness manager and RPG sounds like a fantastic idea, especially in the aftermath of the crazed walking inspired by ‘Pokemon GO’ that proved games could get kids out and about provided the motivation was there. Sadly this is not the app to inspire anything.
Kiwi Walks may not be a studio that’s very well known, but in their ‘Witch Spring’ series they’ve managed to capture the essence of gaming on a system like the Sony PSP or Vita, and bring it to the mobile market for iOS and Android.
Almost a year after the plug got pulled on ‘Avengers Alliance’, a true contender for its title of ‘best turn based combat system on mobile’ finally steps up to the plate, and it comes from an unexpected pedigree.
After the lack-lustre showing from Nintendo on the mobile market to date (that is in terms of gameplay quality rather than sales), success the gaming giant has seen fit to bring another of their big IPs to the scene in an effort to continue their relentless assault on gamers wallets.