Released by Goblinz Studios, Dungeon Rushers represents a board-game style approach to roleplaying that fuses the turn based combat of ‘Zodiac: Orcanon Odyssey’ with the trappings of ‘Hero Quest’ to produce a not-quite unique, but very enjoyable hybrid title.
The original Battleheart was a game very much on the cutting edge of what touch-screens could do with combat systems but it felt like a technical demonstration of something greater yet to come. Marvel would rip off that system for its Guardians of the Galaxy app, but in the meantime Mika Mobile, Inc. would be working on that better title
Once upon a time in-browser games were a rarity reserved for the occasional Adobe Flash game. RPGs were rare in this medium, in a landscape dominated by dating sims, puzzle games and platformers. Many people considered them too much of an investment and too broad in scale to work within the medium. Into this landscape came Adventure Quest, one of the earliest examples of a casual, social RPG.
A word of caution, this game opens with a fairly harsh sequence in which a large ugly man attempts (and fails) to rape a new inmate in their prisoner of war camp. It’s horribly written, cliche and akin to some of the worst prison dramas you will ever see. The language used is foul and visceral and a jeering crowd of onlookers don’t help the matter. If you can stomach this as a scene setting exercise and move past it you will find that nothing else in the game is even remotely as nasty. If you can’t then I would suggest that this is not the game for you.
There is a moment about an hour into Avadon that you realize that you’ve been taking it all a little too seriously. Up until this point you’ve been suckered in by the grim and gritty ascetic of the game and the impression that your character is a hard man living a hard life in a fantasy world where moral choices are never as easy as black and white, and instead immersed in the gray where you could discover you’re actually the bad guy in a lot of people’s eyes. And it is, don’t get me wrong, there’s a seriousness to playing Avadon that gives a real weight to the experience. Then you go to meet with a great dragon and encounter him bickering with his secretary, a put upon sort who’s bookish and can be quite sharp when pushed, and you realize that this game has a lighter side to it. In fact when it wants to be the humor can shift from satire to laugh out loud funny.