It’s a miracle that we actually managed to review Suikoden IV in time for the ‘Summer of Suikoden’ fan-led event that’s currently pulling together to celebrate the series legacy and to try and convince Konami to release the remaining games onto PlayStation Network (or perhaps reopen the series for new instalments), what with the release of the game on digital services in Europe being plagued with an error that meant that the game wouldn’t load and after being pulled from PSN a complete delete and reload of the reissued game was necessary. Luckily we were able to pull our PlayStation 2 out of retirement and boot up the original disc to get the game going instead.
Released by Goblinz Studios, Dungeon Rushers represents a board-game style approach to roleplaying that fuses the turn based combat of ‘Zodiac: Orcanon Odyssey’ with the trappings of ‘Hero Quest’ to produce a not-quite unique, but very enjoyable hybrid title.
A prequel to the original release of Agarest: Generations of War, this title strips back some of the naked ambition of its forbearer in an effort to trim that games excessive run time whilst re-using the same base engine and many of the same assets to capitalise on its popularity.
Clickers as RPGs are slowly becoming a thing. The grind of your average JRPG can be easily boiled down to a single repetitive action where power-leveling is concerned and it’s this ‘see the numbers go up’ approach that leaves a sense of satisfaction when playing your average title in this relatively new genre.
Almost a year after the plug got pulled on ‘Avengers Alliance’, a true contender for its title of ‘best turn based combat system on mobile’ finally steps up to the plate, and it comes from an unexpected pedigree.
As if sensing the gap in the mobile market left by the tragic loss of ‘Avengers Alliance’ and its sequel, DC Legends springs onto the scene offering bite-sized super-heroics set within an alternate take on the DC Universe.