After the release of Grandia expectations were high for a sequel. Game Arts had created a fast-paced title with the spirit of fun at its core and the follow-up upheld these ideas for the most part while layering on more mature tones. A must-have for Dreamcast owners, players on Playstation 2 or the PC would be sorely disappointed.
Few games get to straddle the line between game and art quite like Child of Light. It’s a strong contender for the argument that video games should be taken more seriously as an artistic medium and manages to implement visual and aural flourishes that raise the standard above that of the more casual ‘Indies as art pieces’ scene. That it also manages to be a solid traditional JRPG with turn based combat and vibrant characters is a huge bonus.