Phantasy Star III is often viewed as the black sheep of the series, and it’s a fair standpoint. In terms of world setting, gameplay and characterisation there’s a definite disconnect from the other titles in the series and many of the further-reaching or impactful elements are tied in retrospectively by the games successor instead of directly in the game at hand. Still, does that necessarily make it a bad game? Continue reading →
Phantasy Star II is the second entry into the acclaimed Phantasy Star series from Sega, but it chooses to do a lot of things quite differently from its predecessor. Today it’s largly remembered for being the series’ first entry onto the Mega Drive and for its convoluted dungeon designs, but how does it hold up in this modern era?
The end of the original single-player Phantasy Star series was a landmark title for Sega, shipping on a specially made cart and selling for $100, an amazingly high price for a Mega Drive title at the time. Phantasy Star 4 was very much the epitome of what Sega stood for at the time. Sleek, fast and in many ways ground breaking, despite garnering mixed reviews.