Also known as Alphadia III, Genesis strikes out a few noble firsts for Kemco, most notably a 2D combat engine for its turn based battles and a relaunch of a series that many had though had gone dormant after a first, mediocre sequel.
It’s always nice to see a sequel pop up a year or so after you’ve deleted a title you’ve completed and enjoyed from your phone, it tends to show that developers have spent some time sitting down, listening to any problems people had with the original and fixing mistakes whilst building their world for a sequel. Sadly this is not the case with Alphadia 2.
Alphadia is a game that I find myself finding reasons to apologize for. I’m not sure that this is altogether a good thing but you have to take into account that when Alphadia was launched onto the App store there wasn’t a whole lot of choice in RPGs out there to be enjoyed by the mobile phone or tablet gamer. As such it feels extremely dated now, but looking on it as an early title in the same way that we look at the repeated ports of Final Fantasy I and II by SquareEnix gives us a reason to forgive some of its rough edges. Regardless, Alphadia kick started a brand that is still seeing mobile releases to this day.