Riida.com are a company with a very specific task in mind, that being to create the perfect Pokémon-style monster collection game for iOS. This doesn’t necessarily mean creating a carbon copy of the existing source material, but rather working to the strengths of the device in question. To date they’ve attempted this three times, with their original game being Pocket Summoner.
There’s a simple warning to be found in Zodiac that we should all take to heart. Even if a game is being developed by famous or even beloved names in the RPG genre and boasts some amazing artwork it can still be a horrific mess.
A RogueLight devised around the idea of randomly generated dungeons consisting of a series of three screens each before delving to a deeper layer may sound like a great match for mobile play, especially when coupled with an interesting visual style. Sadly Five Card Quest isn’t as interesting as its concept makes it sound.
Before there was Leonard and company there was a time when the Incorruptus were used to wage a war that tore the land apart. With the world on the brink of anarchy one mobile division travels the world in the hope of saving what little remains.
Heroes in Time, sometimes known as ‘SEED 3’, is part of a KRPG series from Chillingo Ltd that appeared relatively early in the mobile gaming boom. As such it mirrors a lot of the early promise that portable gaming of this type had to offer, and manages to fall into some of the same traps as other early titles.
The spiritual sequel to Barcode Kingdom takes the core concept of the original and places you in the boots of a single hero instead of an all-powerful god ruling over a miniature land. It’s a refreshing change of pace but is it enough to justify a second title in this manner?
When MBU retrospectively reviewed Deep Realms a short while ago it was with a heavy heart that a former Facebook classic would never make the jump to modern mobile devices. Beast Bound manages to prove that what may have worked as a Facebook Flash game doesn’t always make the best mechanics for on the go play.