Ancients I & Ancients II

Ancients I and II

‘Ancients: Death Watch’ was originally a shareware title for DOS in 1991 that served as an extended demo and proof of concept for its paid sequel, ‘Ancients II: Approaching Evil’ in 1994. Developed by Farr-Ware, a three-man team consisting of programmer Mark Lewis, and graphic art duo Jason Struck and Matthew McEwan, both were published by Epic MegaGames.

Continue reading

Harry Potter: Hogwarts Mystery

Harry Potter

It’s taken a surprising amount of time to get a game that exemplifies what most people would have expected from a Harry Potter title. The pitch practically writes itself in fact; take the setting of Hogwarts school for Witchcraft and Wizardry and allow players to create their own avatar and enjoy a mixture of school sim and original adventure. Set it within a period where enough recognisable faces from the popular novel series are around but not while Harry, Ron or Hermione are in attendance to avoid breaking canon.

Continue reading

The Huntsman: Winter’s Curse

Huntsman Winter's Curse

On the surface, The Huntsman looks like a shameless advertising scheme for the release of the film ‘The Huntsman: Winter’s War’ a sequel to ‘Snow White and the Huntsman’ and a dark take on the popular fairy tale. We’ve seen companies such as BioWare turn these advertising stunts into legitimately entertaining slices of RPG goodness in the past however, can Desert Owl Games manage the same?

Continue reading

Tower in the Sky

Tower in the Sky

The creation of Three Brothers Games, Tower in the Sky would at first appear to be a relatively simply take on the lane-defence genre wrapped up in a few RPG trappings. Scratch the surface however and you quickly discover that it’s really an immeasurably deep game built around a softer, more approachable style than most WRPGs offer.

Continue reading

Warhammer Quest

Warhammer Quest

There aren’t many games on mobile that perfectly marry the concept of a dungeon crawl with party management and world exploration. Warhammer Quest, from Rodeo Games is a perfect example of this done right, with gamers treated to the kind of title you can drop in and out of for short room-by-room exploration sessions or settle into a meatier period of dungeon crawling.

Continue reading