Kingdom Hearts III

Kingdom Hearts III

If any game has been a long time coming it’s Kingdom Hearts III, which has seen its life as a series extended through a variety of handheld entries that have been as vitally important to its plot as the main series’ numbered entries. Kingdom Hearts III is the cumulation of not a trilogy, but over 10 games in the current plot thread that all need to be paid off in this instalment. But does Kingdom Hearts stick the landing?

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Dragon Quest XI: Echoes of an Elusive Age

Dragon Quest XI

The mighty Dragon Quest series releases infrequently when compared to other franchises, but when a new game does appear they are usually something special within the RPG community. Dragon Quest XI comes triumphantly back to consoles on the heels of Dragon Quest X’s lack of western release on last gen systems and after the successful handheld entry that was Dragon Quest IX on Nintendo DS. Having missed out on playing X, the new game can’t help but make a solid impression as the west’s first HD Dragon Quest offering.

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Rogue Galaxy

Rogue Galaxy

Produced by Level-5 as their new IP following on from the wonderful ‘Dark Chronicle’ (known as ‘Dark Cloud 2’ in America), and their last game for the aging PlayStation 2 hardware before making the switch to the next console generation, Rogue Galaxy is a strange beast that showcases the very best and at times the worst of Level-5’s unique style. Continue reading

The Legend of Solgard

Solgard

Once upon a time there was an amazing game called ‘Might and Magic: Clash of Heroes’ that showed the world that match-3 RPGs could not only be good, but they could be exceptional. After seeing an original release on the DS it was given the HD makeover treatment in a lush edition for PlayStation 3 and was subsequently ported to iOS, Android and Steam. Sadly, despite being a paragon of the genre, a sequel was never made. Enter King . . . Continue reading

Sdorica: Sunset

Sdorica

An enjoyable shift in Social RPGs in recent months has been a growing trend in putting the focus on storytelling. Earlier this year we were pleasantly surprised with the amount of inter-character sequences in Dissidia’s mobile outing from Square Enix, Nintendo has managed to finally give ‘Fire Emblem: Heroes’ a compelling arc with its second chapter, and now we have Sdorica Sunset to add to the list of genuinely interesting narratives.

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Phantasy Star III: Generations of Doom

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Phantasy Star III

Phantasy Star III is often viewed as the black sheep of the series, and it’s a fair standpoint. In terms of world setting, gameplay and characterisation there’s a definite disconnect from the other titles in the series and many of the further-reaching or impactful elements are tied in retrospectively by the games successor instead of directly in the game at hand. Still, does that necessarily make it a bad game? Continue reading

Harry Potter: Hogwarts Mystery

Harry Potter

It’s taken a surprising amount of time to get a game that exemplifies what most people would have expected from a Harry Potter title. The pitch practically writes itself in fact; take the setting of Hogwarts school for Witchcraft and Wizardry and allow players to create their own avatar and enjoy a mixture of school sim and original adventure. Set it within a period where enough recognisable faces from the popular novel series are around but not while Harry, Ron or Hermione are in attendance to avoid breaking canon.

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Dark Chronicle

Dark Chronicle

Known in some regions as ‘Dark Cloud 2’, Dark Chronicle is a follow-up to the PlayStation 2 launch title that put Level-5 on the map. A sequel in the loosest terms (the game carries over none of the characters, story or world trappings, but does incorporate and build upon systems first seen in Dark Cloud), it’s an Action RPG that many consider to be the hidden peak of the genre on Sony’s black box, eclipsing even the far more prominent ‘Kingdom Hearts’. Continue reading

I am Setsuna

I am Setsuna

I am Setsuna lives in an interesting space between being a heavy nod to ‘Chrono Trigger’ and an attempt at an art-house take on an old-school JRPG. It’s trying to be stylish and original at the same time as reminding players how much they enjoy the old classics. Somewhere in the middle the game gets a little muddled and it doesn’t always reach the high-notes of either approach.

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