After three relatively solid entries into the Onimusha series of adventure/horror titles (arguably Action RPGs with their levelling system for weapons) that closed off a tight trilogy in 2003, Capcom started to experiment with the IP. This gave us smash-clone ‘Onimusha: Blade Warriors’, ‘Onimusha: Dawn of Dreams’ the fourth entry into the series, and ‘Onimusha Tactics’ a fully-fledged tactical RPG for the Game Boy Advance.
Developed by Swedish team ‘Image and Form’, Steamworld Heist is a semi-sequel to their previous effort ‘Steamworld Dig’. A semi-sequel because the opening cinematic quickly destroys the planet of the original game before sending the action into space for a turn-based squad orientated tactical RPG that’s brimming with imagination. Continue reading →
It would be very easy for people to glance at the Wave Light Games catalogue and assume that Strike Team Hydra is just a simple reskin of their excellent ‘Demon’s Rise’ series with a Science Fiction coat of paint. If this were the case it would still be worth your time, as the Demon’s Rise games are some of the best tactical games on mobile at the moment (and hey, it worked for Games Workshop with ‘Warhammer 40K’), but Strike Team Hydra is so much more than that.
If there was ever a poster-child for the table top wargaming experience on mobile devices it would be the original Demon’s Rise, a game that saw a slew of post-release content that quickly fleshed it out into one of the more satisfying and varied tactical experiences of its generation. Now, Wave Light Games Inc. are seeking to better it with a sequel.
The official sequel game to Record of Agarest War turns in the old engine and builds a whole new game from scratch. One that whilst claiming to be a Tactical RPG has more in common with a conventional Turn Based system.
A prequel to the original release of Agarest: Generations of War, this title strips back some of the naked ambition of its forbearer in an effort to trim that games excessive run time whilst re-using the same base engine and many of the same assets to capitalise on its popularity.
Divisive no matter the format, Agarest has seen release on PlayStation 3, Xbox 360, a PC port over steam and mobile devices and has either been hailed as wonderful or horrible depending on the player’s standpoint on its design decisions. Regardless, it stands as the first part in a trilogy of games that takes the formula first seen in ‘Phantasy Star III’ and turns it from a novel innovation into a central mechanic.