If there was ever a poster-child for the table top wargaming experience on mobile devices it would be the original Demon’s Rise, a game that saw a slew of post-release content that quickly fleshed it out into one of the more satisfying and varied tactical experiences of its generation. Now, Wave Light Games Inc. are seeking to better it with a sequel.
The official sequel game to Record of Agarest War turns in the old engine and builds a whole new game from scratch. One that whilst claiming to be a Tactical RPG has more in common with a conventional Turn Based system.
A prequel to the original release of Agarest: Generations of War, this title strips back some of the naked ambition of its forbearer in an effort to trim that games excessive run time whilst re-using the same base engine and many of the same assets to capitalise on its popularity.
Divisive no matter the format, Agarest has seen release on PlayStation 3, Xbox 360, a PC port over steam and mobile devices and has either been hailed as wonderful or horrible depending on the player’s standpoint on its design decisions. Regardless, it stands as the first part in a trilogy of games that takes the formula first seen in ‘Phantasy Star III’ and turns it from a novel innovation into a central mechanic.
Almost a year after the plug got pulled on ‘Avengers Alliance’, a true contender for its title of ‘best turn based combat system on mobile’ finally steps up to the plate, and it comes from an unexpected pedigree.
As if sensing the gap in the mobile market left by the tragic loss of ‘Avengers Alliance’ and its sequel, DC Legends springs onto the scene offering bite-sized super-heroics set within an alternate take on the DC Universe.
Warlords is in many ways a good example of how far mobile games have come. A hex-based Strategy game with RPG elements that would once have been small a sprite-based 2D title that in the modern market is a huge, sprawling 3D feast for the eyes.