Released by Goblinz Studios, Dungeon Rushers represents a board-game style approach to roleplaying that fuses the turn based combat of ‘Zodiac: Orcanon Odyssey’ with the trappings of ‘Hero Quest’ to produce a not-quite unique, but very enjoyable hybrid title.
The original Mine Quest from Tapps Games was a small but somewhat addictive little hybrid of Clicker and RPG that was something of a guilty pleasure. It wasn’t a very long game, but it somehow managed to squeeze a whole lot of exploration into a tiny file size. Its sequel seeks to outdo the original in every way but expanding on the experience exponentially.
Here’s a thought – what if ‘Wizardry’ was given the Social RPG treatment? It would still retain the first person dungeon crawling perspective and problem solving but would now include easier battles and a monster fusion system akin to ‘Puzzles and Dragons’. The offspring of such a fusion would be Dungeon Monsters.
Dungeon Crawlers is something of a missed opportunity. A genuinely witty and well-meant satire on tabletop games such as Games Workshop’s classic ‘Hero Quest’ or ‘Warhammer Quest’ that manages to present itself with a great deal of visual polish but falls apart due to one too many game-breaking glitches.
Developed by EA to promote the release of ‘Dragon Age: Origins’, this Flash based browser game allowed players to learn about details of the world setting and experience some elements of the big-budget title for free in the months leading up to its release.
RogueLikes are coming back into vogue at the moment, with their randomised nature being the perfect match for bored minds and simple goals (usually just ‘reach the next exit alive’) lending themselves to mobile play.
If ‘Dungeon Marauders’ and ‘Barcode Knight’ had a baby, it would probably be Code of Arms, a game that attempts to fuse RogueLike dungeon crawling with card based battling and a barcode scanning mechanic to find new equipment.