Fresh from their success on the original ‘Dragon Age: Origins’, BioWare pushed immediately into production on ‘Dragon Age II’, turning the game around on an impossibly fast schedule and releasing to mixed reviews. It was a pleasant surprise then that they also found time to repeat the success of ‘Dragon Age Journeys’ with a companion flash game released through Facebook.
Developed by EA to promote the release of ‘Dragon Age: Origins’, this Flash based browser game allowed players to learn about details of the world setting and experience some elements of the big-budget title for free in the months leading up to its release.
I’m deeply thankful to Elements for finally testing out an adventure mode because it allows me to legitimately write about one of my favourite games without having to bend the ‘RPGs only’ rule here at My Boxed Universe. Not that I intend to allow my personal experiences with this title sway me, this will be a fair and balanced review.
Launched to capitalise on the ever-growing ‘monster catching’ sub-genre of the RPG that has been popularised by the Pokémon series and started in the original Digital Devil Saga on the NES, Edgebee brings Critter Forge to in-browser gaming.
Conclave is as close to the tabletop experience as it’s possible to get through an in-browser game. Whilst other games such as ‘Card Hunter’ have distilled the typical gamer’s experience, Conclave has managed to effectively produce a tabletop game that multiple players can enjoy through a tablet, mobile phone or desktop computer.
Once upon a time in-browser games were a rarity reserved for the occasional Adobe Flash game. RPGs were rare in this medium, in a landscape dominated by dating sims, puzzle games and platformers. Many people considered them too much of an investment and too broad in scale to work within the medium. Into this landscape came Adventure Quest, one of the earliest examples of a casual, social RPG.