The original Pokemon titles had already taken the world by storm and cemented the Game Boy back as the number one handheld for a second generation when the sequel arrived in 2000. As sequels go this is one of the most ambitious follow-up RPGs ever devised. Doubling the content of the original and improving upon its predecessor in every conceivable way.
With Valkyria Chronicles Sega takes back the medal for best in field Tactical RPG that it lost to Final Fantasy Tactics sometime after Shining Force 3 and which Disgaea had been prancing about the Playstation 2 and 3 era landscape wearing like a badge of honour. Valkyria Chronicles is the natural evolution of the Tactical RPG, integrating real-time elements and a few shooter mechanics to the core concept to produce a unique experience that’s not been topped since.
Conclave is as close to the tabletop experience as it’s possible to get through an in-browser game. Whilst other games such as ‘Card Hunter’ have distilled the typical gamer’s experience, Conclave has managed to effectively produce a tabletop game that multiple players can enjoy through a tablet, mobile phone or desktop computer.
When considering how best to approach the multiple releases of the Pokemon franchise we made the decision to review each generation as a whole, with a focus on the ‘special’ version of the game usually released last with additional tweaks and features. In the case of the original Pokemon generation of titles (‘Red’ and ‘Blue’ respectively, with ‘Green’ included if your Japanese) this would be Pokemon Yellow.
Once upon a time in-browser games were a rarity reserved for the occasional Adobe Flash game. RPGs were rare in this medium, in a landscape dominated by dating sims, puzzle games and platformers. Many people considered them too much of an investment and too broad in scale to work within the medium. Into this landscape came Adventure Quest, one of the earliest examples of a casual, social RPG.
With the current fad in gaming being the replication of a ‘retro’ look or feel to appeal to a gamer’s sense of nostalgia, we thought that now would be a good time to look up a trilogy of RPGs that actually ARE from a by-gone era and evaluate them as free indie titles using the values we would apply to a modern indie release.
There’s two ways you can experience this game, through the pixel-perfect retro grade lens of the DS or in stunning high definition redrawn artwork on the Playstation 3 (a port later used for the X-Box 360, PC and mobile devices). Both are excellent, but how does a series like Might and Magic make the jump from epic fantasy RPGs to puzzle hybrid?