Spellfall is part of the new wave of Puzzle RPGs that started with Puzzle Quest before passing the torch to Might and Magic: Clash of Heroes then finally coming to rest securely in the mobile market. Whilst the app stores are now flooded with the little blighters, Backflip Studios has managed to produce a hidden gem.
Bioware are living the high life right now, fresh off the back of people slamming Mass Effect 3 (which we have to be honest, could never have lived up to the sheer hype the fans expected of it) they’ve knocked it out of the park with a sequel to their Dragon Age franchise that expands on just about everything seen in both the first and second games. You can imagine them pushing it out of the door on launch day, sitting down collectively on a sofa and opening a beer. Job done.
Alphadia is a game that I find myself finding reasons to apologize for. I’m not sure that this is altogether a good thing but you have to take into account that when Alphadia was launched onto the App store there wasn’t a whole lot of choice in RPGs out there to be enjoyed by the mobile phone or tablet gamer. As such it feels extremely dated now, but looking on it as an early title in the same way that we look at the repeated ports of Final Fantasy I and II by SquareEnix gives us a reason to forgive some of its rough edges. Regardless, Alphadia kick started a brand that is still seeing mobile releases to this day.
Shining Force II is the third game in Sega’s ‘Shining’ series that started with dungeon crawler Shining in the Darkness on the Megadrive and continued into Tactical RPG territory in Shining Force. Logic would dictate that the first game I reviewed would be one of these two titles, however Shining Force II has a special place in my heart and I felt it was only fitting that it be the first game reviewed on this new site.